Monthly Archives: September 2011

The Strength of the Online Game Market

Posted by on September 28, 2011
The World of Gaming / 2 Comments

The Strength of the Online Game Market

One might be tempted to say that it would be difficult for the younger generations to imagine a time before the existence of video games, even if that was just around three decades ago. The industry has come into its own on the cusp of a technological revolution, pushing the boundaries of what had once been thought possible for simple hardware. Since their inception, they’ve moved from simple pads passing a ball between them to the overly complex systems that simulate capabilities traditionally ascribed to deities. The fact that so many games are becoming more and more accessible has helped, particularly in the wake of the multiplayer boom and the emergence of MMOs. In fact, among the easiest ways to introduce someone to video games is to get them to download games and experience it for themselves.

This video games craze is here to stay. It is certain that as more and more innovations and improvements take place, video games will always be around. Think about this: almost all of the people you know have some kind of gaming device at home. They may have portable gaming devices, consoles or even personal computers. There are many different types and forms of video games, but at the very least, there is most likely one computer in every home. All these types of gaming devices now have Internet capabilities, even more revolutionizing the gaming experience.

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Manufacturers have also caught on the multi-function trend and have come up with gaming machines that also offer other kinds of entertainment. This is because they not only want you to play their games on their machine; they also want you to download from their site. There’s even an option for you to download additional media from their site. Most people think it’s really convenient since they only have to go to a single site to get all the kinds of media they’re looking for. They don’t have to go through the hassle of searching for it all over the net.

Imagine the convenience and practicality in that innovation! Besides playing and downloading games, you can also download and listen to music or download and watch movies. Furthermore, enhanced storage disks enable you to store your downloaded files and access them anytime you want to.

Game manufacturers also know of this, that is why they give you the option to import your items into their games. A good example is a racing game that plays your choice of music while you are on the road. You can import your own selection of songs into the game so you can create your own soundtrack. By doing this, the gaming experience becomes more personalized and unique for each individual. One thing that most people desire is to have full control over how they play the game. This is one of the best ways to do so.

But before you can take full advantage of these machines, remember that some of them need to be connected to the internet, and sometimes, to an HD television too. Connecting these powerful portables to a standard TV is like using a Ferrari engine under the hood of a Ford Pinto. It just doesn’t make sense to do it that way and feels like a waste of power and performance. Similarly, hooking the machine to an HD television will allow you to appreciate more all of the visual effects and eccentricities that these machines will be able to generate.

In the end, having all of these add-ons after you download games of your choice will only make for a better and happier gaming experience.

Source: ArticlesBase.com

Duke Nukem Forever: The Video game title We Secretly Look Up to

Posted by on September 25, 2011
The World of Gaming / 1 Comment

Duke Nukem Forever: The Video game title We Secretly Look Up to

If there is one game that the entire gaming community thought would never actually come out, it was “Duke Nukem Forever.” The game was – and arguably still is – a sequel to the very old game “Duke Nukem 3D,” a classic in the FPS genre. However, after about a dozen years in development mire, constantly being reworked from scratch, it came to the point where the prevalent thought among gamers that are old enough to remember is that DNF was “going to take forever to come out.” Indeed, the story of how the game got to where it currently is has been one mishap and miscalculation after another.

It first started with It all began John Romero’s development company which earned its money from games like “Doom” and “Duke Nukem 3D”. Enough money was earned for the company to continue operations for the next decade without having to release another game. The company’s philosophy was solely focused on the designer. This meant that the developers of the game were given total control over a project without having to argue with game publishers who try to impose their demands on the creation of the product or even its release date.

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Theoretically, the designers were given the freedom to do whatever they wanted in the development of the game. Looking at it from a realistic point of view, it could mean the indefinite delay of a game due to poor management. At first, the game was constantly being developed using Quake Engine. However, as time went by, they realized that the Unreal Engine was too advanced, scrapped out all that they have done, and started doing everything from the start using the new code. This shouldn’t have been too much work to delay the game for more than a decade. However, this was not the case.

Thus a cycle began. Every time a better game engine would come out, the solution was to drop everything that’s already done and go back to step one. As a result, the way towards completion proved to be longer than ever. And since the company had awful lot money to burn, Romero’s obsession to make the game flawless instead of just releasing it didn’t really do the damage it should have. In fact, the only financial trouble they had was when they put out “Daikatana,” which spectacularly failed to even be remotely playable.

Because of this, Romero’s sources were starting to run out. Years of development yielded nothing but a failed demos and useless material. He didn’t give up and instead tried to look for investors who were willing to fund the project so he can attempt to finish “Duke Nukem Forever” for the last time. However, it just wouldn’t work out. Because of this continued failures, the investors decided to hand the project over to another company that was sure to get the game out. Design house Gearbox was then given full control over the project.

Now, the game is set to be released on May 6 2011 and its trailer seems promising. After 12 years of development, there are only high expectations left for the game.

Nevertheless, “Duke Nukem Forever” is a game that we all secretly look forward to. I know I will try my hands on it. Will you?

Source: ArticlesBase.com